Double goti rules in ludo

broken image
broken image

To enter a token into active play from his staging area to his starting square, a player must roll a 6. The players alternate turns in a clockwise direction. Die rollsĮach player rolls the die, the highest roller begins the game. The other players often continue the game to determine second-, third-, and fourth-place finishers. The first player to successfully reach the finish with all their tokens wins the game. The rolls of a single cube die control the swiftness of the tokens, and entry to the finish square requires a precise roll from the player. When reaching the square below the home column, a player continues by racing tokens up the column to the finish square.

broken image
broken image

When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). At the beginning of the game a player's tokens are out of play and staged in one of the large corner areas of the board in the player's colour (called the player's yard ).

broken image